Logo portfolio Robin Manigrasso

ENGIE Solutions apps

Year

2021 - present

Location

ENGIE Headquarters, Paris La Défense

Fields

Product design User research

Context

ENGIE Solutions DSI (IT Management Division) develops digital tools for ENGIE employees, supporting maintenance, technical operations, and human resources. As part of the ENGIE Group, ENGIE Solutions focuses on:

  • Maintaining and improving the energy performance of facilities (district heating and cooling networks)
  • Producing renewable energy on a local scale (biomass)

I began my mission at ENGIE Solutions as the sole designer within the DSI, embedded in a product team dedicated to technician mobility. ENGIE technicians rely on mobile applications for their daily activities, such as maintenance appointments, activity reporting, and administrative tasks.

The initial brief was to improve the user experience of these applications to enhance performance. However, I broadened my role by embedding a user-centered design approach at the core of digital product development within ENGIE’s DSI.

User research observation, technician using computer control room
User research observation, technicians walking in corridor
User research observation, technician using tablet app control room

Understanding the organization and defining my contribution

When I first joined, UX/UI design practices were virtually nonexistent within the organization. Alongside designing digital products and features, I invested time in familiarizing my team and stakeholders with user-centered design methods. To do so, I explained my workflow, the nature of my deliverables, and the value I could bring to the development team. Sitting alongside developers to understand their collaboration with the PO was also essential for integrating myself into the delivery process.

For example, one of my earliest assignments was to conduct a usability audit of an existing app using Nielsen’s heuristics. I went further by creating explanatory boards to guide my team on how to evaluate an interface through Nielsen’s principles.

Screen capture UX review artboard Miro app
Screen capture heuristics excel sheet

Integrating user research into the product backlog

With only a vague understanding of end users, their pain points, and needs, I proposed — in agreement with the PO — to initiate a user research study. Its goal was to analyze the use of the current app and gain deeper insights into ENGIE technicians’ workflows. I planned this research outside of development sprints, including user interviews, on-site shadowing, and data analysis.

I organized observation sessions with technicians in the Paris area. The aim was to better understand technicians’ daily work and to uncover the issues they encountered with the current app. I also encouraged colleagues to join these field visits, giving them direct exposure to real users in real contexts. This was both an opportunity to introduce user-centered design methodologies and to strengthen the team’s connection with end users.

User research observation, technician using tablet phone in car
User research observation, technician checking control room tablet
User research observation, technician testing prototype application

The reception from technicians was very positive — they even expressed interest in staying involved. Insights and methods were shared across other product teams, and the approach was well received by management. I synthesized my findings into several user journeys and two persona boards.

Persona board technician
User research interview, manager discovering prototyped application
Screen capture user journey map technician

Generating, refining, and materializing ideas

Once the research phase provided enough insight, we worked together to define the scope of work. Although we identified many pain points, it was critical to distinguish between process-related issues and tool-related ones. Using a gain–effort matrix with the PO, we prioritized three to four key needs. This allowed us to focus on designing features that were both valuable to users and technically feasible.

Screen capture wire flow user flow

Zoning, mapping and wireflow

Screen capture wireframes Figma

Wireframing with attention to tone of voice and CTA placement

Screen capture Fimga advanced prototype UI

High-fidelity mockups using the design system and Figma variants

Adding micro-interactions to prepare realistic prototypes for user testing

Final design prototype interactive Figma

Testing and measuring user adoption

We validated our concepts through both qualitative and quantitative testing. It was essential to confirm that our designs aligned with user expectations before full-scale development. While we worked iteratively and implemented features progressively, the first release represented a major leap in both user experience and interface design (new workflows, a refreshed UI, and full integration of the design system).

UMUX feedback board presentation
Verbatims user feedback board
NPS score board presentation